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The Knitter Stream is a Twitter data visualization installation that collects the ideas discussed at C2-MTL surrounding the intersection of Commerce and Creativity. Posts with a #knitterstream and #c2mtl hash tags were transformed into a custom pattern of designs and text by the knitting robot that will be woven into a continuous stream of fabric, providing an artfully displayed curation of questions, answers and ideas explored at C2-MTL.
What creative mantra do you live by?
Collaboration between Ivan Sharko, Evan Borstrom, Oleg Portnoy, Dave Roberts and myself.Branding, Crafts, Interaction Design2012 -
Game Victorious is the new global platform for the Alienware brand. It presents a shift from the previously aggressive and competitive tone towards one that focuses on the drive, passion and collaborative nature of gamers. This universal insight is inspired by the concept of Fiero – the emotional and neurochemical high one experiences when they triumph over adversity. Regardless of their skill level, regardless of the game being played, all gamers experience this rush. Rallying, confident and intense, the new Alienware Game Victorious platform celebrates those gamers that crave challenges, seek out the biggest obstacles, and claim the most epic of victories.
Alienware products awaken the hero within us all. This trade show both design uses light, sound and elevation to rally gamers and challenge them to step into the Alienware world so they too can Game Victorious.
It creates a fully immersive trade show presence that invites visitors to step inside and truly experience what it means to Game Victorious. I've also developed a series of swag pieces to promote the new brand.Branding, Exhibition Design2012 -
I collaborated with BlackBerry User Interface & Experience to update and contemporize the BlackBerry OS system. This project showcases the evolution and strengthening of visual & interaction systems within RIM`s contemporary BlackBerry portfolio as well as rethinking design and experience of BlackBerry applications and proposing new ideas.Creative Direction, Icon Design, User Interface Design2012 -
Research and design project that investigates how design can improve student’s quality of life in highschools. Not just in terms of the built environment, but also through effective communications and school’s powerful sense of identity. Well designed environments and communications in highschools will have a positive affect on everyday lives and will be a major investment in productivity, efficiency and well-being of the students and staff.
My final concept uses trees as a common symbol. I branded highscools in a system where the typography stays the same throughout and the symbol of the tree changes to give the schools the freedom to express their individuality. Trees are a symbol of growth, transformation and maturity, going from one stage to another, much like the students. I chose three schools to show how the brands can really become alive. The world is rapidly changing and schools need to be more relevant to the current time. Old ways of thinking should be disregarded in order to create environments where student’s talents can really flourish.Branding, Illustration, Information Architecture2012 -
CHS™ is a state of the art management and monitoring tool used to power NRT's full line of innovative products. This is a redesign of web-based/tablet interface.Information Architecture, User Interface Design, Web Design2012 -
Organic Meadow Identity and Package RedesignBranding, Packaging2011 -
Creative culture is a zine intended for undergraduate communication design students that are seeking professional information about the industry they are going into.Editorial Design, Graphic Design, Branding2011 -
The strategy revolves around the idea of making condoms really discrete and disguises them as though they were to appear to look like cosmetics product or even a jewelry case. This way it removes the awkwardness and discomfort of purchasing condoms. The brand name “U&I” plays with the words communicating the closeness of two people.
The package is compact and sustainable. It allows easy accessibility without having to take/shake out all the remaining condoms.Crafts, Illustration, Packaging2012 -
The design for this book was inspired by a deck of cards, which is a strong recurring theme in the story. Every chapter begins with the face of a playing card that has vivid and elaborate illustrations of the characters.Typography, Illustration, Editorial Design2010
All works © Yana Stepchenko 2012.
Please do not reproduce without the expressed written consent of Yana Stepchenko. Powered by ProSite.
Please do not reproduce without the expressed written consent of Yana Stepchenko. Powered by ProSite.
